Sep 18, 2011, 07:10 PM // 19:10 | #21 |
Ascalonian Squire
Join Date: May 2011
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1) I don't think there are, but 100g for a bag is a small thing in the long run, also the 500g for a rune of holding to increase your bags inventory space from 5 to 10 is a small thing in the long run. Also, if you don't have one you should get a belt pouch to have 5 more inventory space.
2) I don't know what they mean either so I can't help you there. 3) You can get quests to get access to the other campaigns once you get to lions arch in prophecies, kaimag center in factions, and the consulate docks in night fall. As you continue doing missions and quests you will eventually be moved out of old ascalon and into the northen shiverpeaksand then into kyrata. 4) Prophecies was designed so you'd get to level 20 right around the time you get the ability to change your second professions, nightfall and faction will have you close to level 20 by the time you leave the tutorial places. |
Sep 18, 2011, 07:15 PM // 19:15 | #22 | |
Ascalonian Squire
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
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1. No quests as far as I know, but there are a few collectors if you want to dodge the fee. But I think you'll eventually get enough cash for the bags and the runes of holding easily. 2. This is the current party size, it appears above the party leader's head. 3. You're stuck in Prophecies (continent = Tyria) until at least Lion's Arch (port city). Once there, you may choose to go to Factions (continent = Cantha), Nightfall (continent = Elona), or Eye of the North (Tyria). If you choose to stay in Tyria but go North, you will get a buff while there that makes you level 20. Personally, I'd recommend you stick to Prophecies and head west. It's a fun experience and since you're a pair henchmen aren't that big a disadvantage imo. If you must get heroes, go to Elona. I dont recommend Cantha at all since it has Afflicted and these just suck since they explode on death and can really be a pain. 4. Yes, levelling is much faster in Factions and Nightfall. Factions is the fastest. Basically, you leave the equivalent of presearing at 17-18 (of course, each of them have a 2-3 missions but still). Edit: Just wanted to add some reasoning, they get you to 20 so fast so that the majority of the content designed in these 2 chapters is available to veterans of previous chapters. Last edited by Gwendolyn the Jinx; Sep 18, 2011 at 07:19 PM // 19:19.. |
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Sep 18, 2011, 07:34 PM // 19:34 | #23 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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If you have already been through the games a few times you will have the skills and resources to develop a character pretty quickly know where to go who to talk to etc.
So it is possible to just do the basic missions with no side quests and do all that quickly. This is why some claim to finish the game in a couple of days. Storage limitations, I assume you have discovered the xunlai storage which is shared between all characters on your game account. There is extra storage slots available from the gw online store to give your xunlai chest plenty of spaces for the average player. Other than that each character has a backpack a pouch and two bags You can also get equipment packs in various sizes the small ones can be bought from traders the larger ones you have to do zaishen quests till you can afford them. http://wiki.guildwars.com/wiki/Equipment_Pack The maximum storage space on each character is backpack 20 belt pouch 5 2 Bags 10 each Heavy Equipment pack 20 Last edited by gremlin; Sep 18, 2011 at 07:41 PM // 19:41.. |
Sep 19, 2011, 12:08 AM // 00:08 | #24 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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I just wanted to supplement some of the answers already provided.
Movement Speed: There are a lot of speed boost skills. Naturally, they require a skill slot, and many party-wide run skills are best put on heroes. Conversely, we have consumables, some of which also provide a speed boost. Some personal, others party-wide. But these can be very expensive. A hero or two with "Incoming!"/"Fall Back!" will usually suffice. But you guys are a ways off from that. By the time you can recruit heroes and obtain those skills, you'll probably be used to the speed and better at finding your way from A to B. Crowd Control: Shillo's answers are correct about skill-based shut-down. But a lot of players in PvE mitigate damage with distraction: Namely, meatshields. A common tactic is to bring a minion master necromancer hero, or ritualist heroes with spirits. Such disposable allies are often targeted by the AI first, taking the heat off your team to do its job. Armor: You'll find armor crafters with increased rating armor as you progress through Prophecies. Unfortunately, this happens very slowly (Prophecies is a slow-going game -- the only way people get through it in a few hours is by skipping content). Once you reach Lion's Arch (after you pass through the snowy part of the game), you can hop over to a different campaign where you can get max-level armor almost immediately (Kaineng Center in Factions, Consulate Docks in Nightfall, Boreal Station in North). Once you have the armor, to be fully geared up you'll have to buy runes/insignias or find and salvage them from loot drops with an ID kit and an expert salvage kit. On that note, bear in mind that weapon drops are going to be crappy. Collector Weapons, which you can obtain by turning in the appropriate monster drops, will do you just fine until you can scrounge up some money and source some mods. Cheap Bags: If you don't want to pay the fee for a bag and you want it right now, your only alternative as a Prophecies character is to seek out collectors or create some new (temporary?) characters in Factions or Nightfall. Both of those campaigns have newbie quests that reward a belt pouch and commendations that can be traded for bags and runes of holding. IMO, Factions is the quickest way to do this. You can also unlock some skills for free/cheap for your future heroes if you do this. Last edited by Star_Jewel; Sep 19, 2011 at 12:10 AM // 00:10.. |
Sep 19, 2011, 02:13 PM // 14:13 | #25 | |
Academy Page
Join Date: Apr 2011
Location: NYC
Guild: DOTR
Profession: W/
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4) There's no need to rush. GW will be around for a while, plenty of time for you to do the things you'll find yourself wanting to do. Enjoy learning the game, enjoy the struggle to get through certain parts of the game. You started in Prophecies, so I'd say just play through at your own pace for a while. Your first couple characters shouldn't be a mad dash to level 20, they should be an exploration of different aspects of the game. |
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Sep 19, 2011, 02:36 PM // 14:36 | #26 | ||||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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As has been said, you'll also want to use Rune of Holdings on the bags, and get a belt pouch. Also, at some point in the game you will be able to get an Equipment pack, but I'm not sure exactly where - but certainly, when you get to Lion's Arch. (though you may need to go to Great Temple of Balthazar.) Quote:
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Once travel to the other area is unlocked, you can freely travel back and forth using the boat that appears in the ocean (or directly to EotN using map travel) (or Embark Beach) Btw, once you get to L.A. you can pick up the MOX hero just outside, if you want a big ugly hero to stomp around with you. And since you have the Trilogy, you can also get quests to acquire Olias (necro Hero) and Zenmai (Assassin). Quote:
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Sep 19, 2011, 03:28 PM // 15:28 | #27 |
Ascalonian Squire
Join Date: Sep 2011
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Thank you all for the detailed responses, very helpful.
We are learning the limits of our characters and really getting pummeled in some places. And I was naive enough at one point to think we might do this without henchmen? LOL! Part of my aversion to pets is the generally weak AI in most games and the heavy need for micromanagement. GW really shines on both scores. If I cast a PBAoE the mobs will run from it, and the henchmen have been doing their duty with zero management, it's an excellent system. Because of the missing primary attribute, our secondaries are noticeably weaker than their primary counterparts. My wife claims that her W/Mo turns out to be a fairly weak healer. We need to figure out how to change her secondary. I'm hoping it's just a matter of visiting a trainer? We aren't that far into the Ascalon environs. Do any of the secondaries make a better pairing with her Warrior in light of my Mo/E? I chose Elementalist with the idea that I would focus on Water magic to get some AoE slows/debuffs to help manage crowds. It appears that attribute points are always re-settable in town, will that always be the case? It's great, it allows for a lot of experimentation without any of the gimp-paranoia that comes with irrevocable allocations (omg, in AoC not only are AA points irrevocable, there is no confirmation dialog!) We quested for the 5-slot pouches on new Faction characters so we have those now, thanks for that tip. Where do we find runes of holding? Thanks again, folks. Winter Omen & Summer Wrath Last edited by RegnorVex; Sep 19, 2011 at 05:04 PM // 17:04.. |
Sep 19, 2011, 03:42 PM // 15:42 | #28 |
Academy Page
Join Date: Apr 2011
Location: NYC
Guild: DOTR
Profession: W/
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Don't worry about your 2nd profession too much. Yes, you can change it but it won't be for a while. Also, your secondary profession should be very secondary, especially for a warrior as the class is easily flexible enough to stand on its own.
That being said, she might want to look deeper into the Smiting Prayers. I run a W/Mo, myself, and that character is built around the skill "Strength of Honor", which you can get in the Ascalon area (find a place called Serenity Temple and there's an NPC with a skill quest). It changes the way you play your character, but in a good way. She'll get more familiar with the adrenaline/energy balance that all warriors need to grapple with. The warrior role in Guild Wars is a little different than it may be in other games. You're not so much a tank as you are a damage dealer. At some point, she'll want to give Marty Silverblade's warrior overview a read through. A lot of it is in the future for her, but the future probably isn't all that far off. |
Sep 19, 2011, 03:58 PM // 15:58 | #29 | |||
Academy Page
Join Date: Sep 2006
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However, warriors are quite capable on their own, without skills from the secondary, so you don't need to reroll or rush for that reason alone. W/Mo works fine for hard rez availability. Always remember that you only have 8 skills on your bar, so you generally get to do 1 thing well and (maybe) get space for 1-2 extra utility skills. Quote:
As for the warrior, the most common builds don't actually use secondary class, as I mentioned above. So W/Mo is just fine. Once you get to switch secondaries, things to try are W/E (for Conjure spells) and W/D and W/A (to play with scythe/daggers). Quote:
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Sep 19, 2011, 08:24 PM // 20:24 | #30 |
Ascalonian Squire
Join Date: Sep 2011
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I'm curious how you vets allocate your attribute points: focus on one, two or three attributes? I'm assuming I get 5 every level so that's what, 100 total? Given the growing and varying cost, I have no idea how many total ranks that works out to be but I think it depends on the distribution across attributes. I'm guessing it's highly situational given the mission challenge, so I'm probably answering my own question here. Let me know if I'm off base here or if there are certain conventions I should be aware of.
What a great system, I continue to see why this game is so popular. |
Sep 19, 2011, 09:01 PM // 21:01 | #31 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Spreading of the points varies from character to character and it will become clear at some point that skills have break points ie adding a point may not improve the skill it may take 2 3 or more points before it changes. Some skills work even with no points in them and are still useful. I usually concentrate points into 2 or maybe 3 skill lines but it very much depends on the class and wether I am using my secondary class skills. There are runes and inscriptions that can be added to weapons and armour which add points. eg a +1 rune of healing added to your armour adds 1 point to that skill list. Headpieces get a free point so adding it there actually gives you 2 points read up if confused by my explanation. The more powerful runes often are a tradeoff they increase a skill line but cost you in health, again you really need to read up when you start getting these things. If I may offer a couple of pieces of advice I give all newcomers. 1/ do not bother buying armour till you reach the part of the game where you can buy the maximum protection version for your class. Doing otherwise wastes money as there are collectors that will equip you in trade for items they are looking for. 2/ Pick up everything that drops from dead monsters and use sell or salvage and sell everything. That way by the time you get to the point of buying armour you will have the cash. Last edited by gremlin; Sep 19, 2011 at 09:12 PM // 21:12.. |
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Sep 19, 2011, 09:39 PM // 21:39 | #32 | |||||||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Sep 20, 2011, 01:20 AM // 01:20 | #33 |
Ascalonian Squire
Join Date: May 2011
Profession: R/Rt
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You can also get runes of holding from the Monastery Quartermaster to the right of the one who gives you the bags using the monastery credits.
And about the attribute points, I agree with Gremlin and Quaker, try to focus on 2 or 3. Also, some professions are really flexible and you can perfectly play without using anything from your secondary. I usually just put skills from the secondary profession to add some fun to the skill bar |
Sep 20, 2011, 01:21 AM // 01:21 | #34 | |||
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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For a warrior this choice is kind of easy, because you can only wield one weapon type at a time, so it's a no-brainer to decide between Axe/Swordsmanship/Hammer as the weapon attribute to spec in. For the rest, you choose between Strength, which is the Primary Attribute and has its own inherent benefits, and Tactics, which provides some utility. You can put points into both, but depending on the skills you're using, you'll usually end up favoring one over the other. As a monk, you choose between being a damager (Smite) or a party helper (Healing/Protection). If helping your party, you need to decide whether you want more power in buffing your party to keep them from harm (Protection) or pushing red bars up after the fact (Healing). Then you definitely want to put points into your Primary Attribute of Divine Favor for its inherent bonus (extra healing). And that's just allocation of your main attributes. It doesn't really leave a lot of room for secondary attributes, which are mainly there to supplement or provide a little extra utility to your main goal (like using the elementalist Glyph of Lesser Energy to help you manage your energy as a monk). There are some gimmick builds out there that allow some professions to run mainly as their secondary, but those are the exceptions to the rule. Some builds rely on a specific allocation of points to work (these mainly revolve around keeping protective enchantments up 100% of the time); otherwise, it just comes down to what works for your build at the given time. It's ultimately up to you to decide which skills you want to use, how powerful you want each of them to be, or how long you want a skill's effect to last. It usually helps to look up a skill on the wiki to see how it performs at different attribute ranks. |
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Sep 20, 2011, 05:17 AM // 05:17 | #35 |
Ascalonian Squire
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
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Just to answer your specific question, I very often find myself doing 12-9-9 (remember I've done the +15 attribute points quests). 12 is for the main school of magic (it could be Healing Prayers for example), 9 is for the Primary attribute (Divine Favor), and the last 9 is for e-management (think Mesmer's Inspiration line) or some other alternate school (like protection prayers in this example). Consider picking up a minor rune for your primary attribute.
If you are absolutely focusing on one school of magic, then do 12-12, 12 in main school and 12 in primary attribute. These are not counting the bonuses you get from headgear (+1) or runes. by the way, if you wanted to use Water Magic and NOT heal or prot, consider rerolling to an Elementalist. Your wife may also want to join you as a Monk if she wanted to heal, because imo, both are very unfeasible since Warriors have naturally low energy and energy regen and monks lack the Energy pool to handle most ele spells. Last edited by Gwendolyn the Jinx; Sep 20, 2011 at 05:24 AM // 05:24.. |
Sep 20, 2011, 02:48 PM // 14:48 | #36 |
Ascalonian Squire
Join Date: Sep 2011
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My wife is going to focus on being a warrior (which is quite different from her usual tanking role, but she likes to mix it up and enjoys the survivability of the Warrior class). I think she is going to continue to rely on me to do the healing, which is exactly how we've always played together.
I'm not seeing much effect from my water magic debuffs so I'm moving toward an exclusive Smiting/Healing Prayers set up. My question now is the relationship between Healing Prayers and Divine Favor. I would imagine that Healing Prayers will have a larger impact on healing, but then I would also imagine that Divine Favors is going to distribute its bonuses across both Healing Prayers and Smiting Prayers, no? That would seem to be good during leveling to give that extra DPS bump. But I'm fuzzy on how these two scenarios compare. Thanks again, Winter Omen & Summer Wrath |
Sep 20, 2011, 03:29 PM // 15:29 | #37 | |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Sep 20, 2011, 03:35 PM // 15:35 | #38 | |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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For example, http://wiki.guildwars.com/wiki/Dwayna%27s_Kiss gives you +2 HP for going from rank 11 to 12 but the bonus also gives +2HP per from rank 11 to 12 so it's one of the skills that benefits from Healing Prayers rank more. Orison of Healing is probably the worst healing skill possible but it's what you start off with. For rank 11 to 12 you get +3 HP, so you're better off with Divine Favor there. The higher the rank, the more expensive the attributes so that's why it's better to dump points in Divine Favor to raise it up than to go from 11 to 12 Healing. If you only have access to prophecies so far even if you have all the campaigns, a better option than going Healing Prayers is to run Divine Boon with Reversal of Fortune , Shielding Hands, mend ailment, and Guardian. Only Word of Healing (an elite) and Dwayna's Kiss are decent in Prophecies from the Healing prayers line, which is why back then people ran Divine Boon protection prayers. Recently, the elite skill Unyielding Aura also got changed so you could use that since you have all the campaigns (use with Dwayna's Kiss + Patient spirit + Divine Healing + Heaven's Delight or Gift of health + Dismiss condition + Divine Healing + Heaven's Delight ). Also, prophecies bosses are unlike the other campaigns because they take less damage and have shorter hex and condition durations but don't do 2x damage. Also I skimmed this thread, but it seems you had a problem with movement? Keep in mind there are outposts that you can teleport to once you reach them. This is called "map travel" (http://wiki.guildwars.com/wiki/Map_travel). I feel it's better explained in Nightfall campaign for beginners. In prophecies, they don't really do a good job of explaining it but it is a quest there (http://wiki.guildwars.com/wiki/Unsettling_Rumors). Also I noticed you read about hitting 20 in a few hours. It's very possible in Factions and to a lesser extent, Nightfall. Prophecies is slower. On a clean account with no unlocks I got through Nightfall in about a day. Nightfall in my opinion is the best campaign to start in if you don't care for story because they refined the new player experience. They even give you minor vigor runes, bags, and a dye for your armor. |
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Sep 21, 2011, 08:56 AM // 08:56 | #39 | |
Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Sep 21, 2011, 02:24 PM // 14:24 | #40 |
Ascalonian Squire
Join Date: Sep 2011
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More good tips, thanks folks.
I hear references to elite skills. How do we get elite skills, is that what we purchase from vendors with our skill points? So far all we've doen to acquire skills is quest for them, and I haven't see anything indicating elites. How can you tell if it's an elite skill? Thanks, |
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